Home » Publication » 25610

Dettaglio pubblicazione

2019, , Pages -

An interactive learning experience for cybersecurity related issues ()

Ferro Lauren S., Marrella Andrea, Veneruso SILVESTRO VALENTINO, Mecella Massimo, Catarci Tiziana

The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with an important educational potential. In this paper, we present the design and realization of a videogame that acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues.
keywords
© Università degli Studi di Roma "La Sapienza" - Piazzale Aldo Moro 5, 00185 Roma